It's always a rewarding experience to collaborate with talented people on projects that matter to them. I'm a sound designer focused on crafting original sound for games and interactive media — and, increasingly, on the systems and tooling underneath it. My goal is to build audio that doesn't just tell a story but holds together at scale: immersive in the moment, and structured enough that a whole team can keep it consistent.
These days I'm on Elder Scrolls Online at ZeniMax Online Studios, where a lot of my work is modernizing the audio of a game that's been live for over a decade — mixing, Wwise systems, and building tools that make the whole pipeline saner. Before that I helped lay the audio foundation for Guild Wars 3 at ArenaNet, and spent a few years at Hexany Audio designing sound for studios like Riot, Amazon, Disney, and Tencent. On the side, I lead the audio team on Skywind, the community reimagining of Morrowind — a project I care about a lot.
Beyond the studio, I'm into personal fitness, graphic design, and community management. And I never miss a chance to spend time with adorable cats and dogs.
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